The crew of the Kasta finds their currently loyalty to multiple scoundrels more than distasteful and jump at the opportunity to help someone in need.
Bothan Banter (Twitch Audio) Episode 1 – Shadows of Nar Shaddaa
A brand new crew attempts to survive in the growing war of City 17, deep in the shadows of Nar Shaddaa.
Bothan Banter Returns Tonight
A quick update for all that follow our podcast. As I mentioned on the recent GM Corner, we are taking our game live on Twitch tonight at 7:30PM PST. You can find us over at:
Also, here’s the cast of our new show! See you tonight!
Bothan Banter GM’s Corner – Episode 9
An update about everything that’s happening with the crew from Bothan Banter! Check out the Twitch stream where everything new is going down!
twitch.tv/d20babe
A Nar Shaddaa Gamble Episode 14 – Captain My Captain
Several months have passed since the attack on Challu’s estate and the Crew finds themselves asking the bigger questions about what their purpose is now that they have achieved huge success.
Bothan Banter GM’s Corner – Episode 8
This week Kurtis sits down to look back at Episodes 1-13, what he sees as a Season of the show. He discusses whether or not the Faction System worked in the end and talks about each character and their arc. He also discusses his two new projects; live RPG streaming on Twitch!
The D20Babes show, which can be found here:
And Gadfly, which will be broadcast on his channel:
A Nar Shaddaa Gamble Episode 13 – Red Hands Part Two
The finale to our two part episode. What is Ocadessa’s choice about Ko’Darrak’s fate? Just who was on the receiving end to the secretive transmission orchestrated by Moff Fero? And will the Crew ever be reunited?
Find out in this game changing episode.
A Nar Shaddaa Gamble Episode 12 – Red Hands Part One
Episode 12 – Red Hands Part One
On Ryloth, Ocadessa begins to truly understand the nature of the dark side and must face her deepest fears.
Back in City 17, the rest of the crew makes plans for a major offensive against a powerful enemy.
Characters
Evie
Froadick
Ko’Darrak
Guttersby
Admiral Jan Stock
Moff Fero
Cob Tarklight
Baton
A Nar Shaddaa Gamble Episode 11 – The Choice
Episode 11 – The Choice
In this standalone episode, Ocadessa is confronted with a startling shift in Ko’Darrak’s personality, leading to brutal trial with her life on the line. Drowning in rage, she must face who she really is, and make a difficult choice about her future.
Characters
Ko’Darrak
Afrak
Bothan Banter – GM’s Corner Episode 7: Player Roundtable
Immediately following the Episode 10 play session, Kurtis turns the mic back on to have a conversation with Owen, Jordan, Zac and Shannon to talk about the campaign in more depth and gives the players an opportunity to share some insight into the character’s they bring to life.
A Nar Shaddaa Gamble Episode 10 – The Boiling Point
Episode 10 – The Boiling Point
In a show of allegiance, Muzzo, DOC and Talia join Vox on a mission to abduct a supporter of the slave trade named Isabelle Jandu. But the job is loaded with surprises and a shocking twist forces the crew to make a difficult choice.
On Ryloth, Ocadessa suffers a horrific fate at the hands of her uncle, Zyndaja. And as she suffers, there is a voice that calls to her, one that cannot be ignored.
Featuring music by The Bloody Beetroots
Characters
Zyndaja
Ko’Darrak
Vox
Bothan Banter – GM’s Corner Episode 6: An Interview with Shannon Woodhouse (Ocadessa)
A special episode of the GM’s corner this week as we sit down with the player behind Ocadessa and talk all things Star Wars, RPG’s and what Shannon had expected for this campaign. She also touches on what she hopes to see for Ocadessa in the future while commenting on her favourite character in the crew and remembering the time her character had a stroke.
You can find Shannon in the following places:
Twitch: twitch.tv/d20babe
Twitter: @d20babe
Bothan Banter – GM’s Corner Special: The Faction System
We’ve received many requests for a look into the faction system. Below is a breakdown by series GM Kurtis Wiebe including a downloadable file for you to take a look at with every faction in the game. Spoilers in the file, you are warned!
Campaign Episode: This actually should just be the update number, as they don’t necessarily happen on every episode. Only when I, as the GM, feel there would be a shift naturally in the story.
Scheme Success: Pretty obvious, answering whether or not the new scheme succeeded or not.
Effects of Scheme: A detailed breakdown of what happens within the faction, or affected factions. This can include increase or decrease in influence, resources or even gaining a ‘tag’, which will be explained below.
New Scheme: The faction’s plan after their previous plans succeed or fail. Sometimes influenced by the actions of the PCs.
Resources: An overall view of their wealth within the world, 0 being broke and 10 being as wealthy as a faction can possibly get. It’s not a set number of credits, but a generalization of their resources. Factions spend resources to make schemes easier to complete. Also will be explained below.
Influence: A summary of how much pull the faction has within City 17. It represents their ability to effectively execute schemes.
Alliances: A current list of allies the faction has.
_________________________________________________________
Tags: Randomly created after the success or failure of a scheme, with random effects determined by the GM that would be fitting to the outcome. In the above example, Modo’s faction gained Armed to the Teeth which granted -3 to Risk on Gather Resource checks. These can be anything the GM imagines, other examples from A Nar Shaddaa Gamble are: Being Watched (Triggered once another tag of this kind activated, Illegal Tariffs (+1 Resource per faction update until removed), Angry Populace (-1 Influence per faction update until removed).
Gather Resources: A faction can Risk any number to gain that number of resources. Ex: Modo used Piracy to Risk 5 to Gain 5 Resources. The higher the Risk the higher chance of the job going bad. When Risking, the faction chooses a type (Piracy, Hacking, etc) and a level of risk (anywhere from 1-10). The GM then rolls 1d10. If the number is greater than the risk, the task succeeds with no complications and on their next update will have additional resources equal to their risk. Tags can increase or decrease odds of success. If the roll is equal to or less than the Risk, it is a failure, and there will be an update in the next Effects of Scheme box indicating as such, with a related consequence. (Hacking: Attempt blocked and discovered, appropriate tag triggered)
Influence: Any time a non- Gather Resources scheme is enacted, a faction rolls against their influence. To succeed, they must roll their Influence total or less. As with Gather Resources, tags can increase their influence (making it easier) or decrease (making it more difficult). Finally, a faction my expend resources to increase their influence for that single roll. All resources used in such a way are spent, regardless of the outcome.
A faction may also attempt to remove a negative tag by committing a New Scheme to the task. They must still roll against Influence to successfully do so, and may even spend resources to help the process,.
PLEASE NOTE: The sheet below is reflective of a system that has grown and changed over the course of its use. Some rules and notes contradict what is shown above. The rules in this blog post are the most recently revised version and trump what is in the attached document.
A Nar Shaddaa Gamble Episode 9 – Seizure
Episode 9 – Seizure
On the distant planet of Ryloth, Ocadessa says goodbye to her brother but is unprepared for the numerous surprises in store for her. Doc, Muzzo and Talia are confronted by the rise of a new power within City 17, a faction that could prove to be a powerful enemy, or ally. And Quelben has a very long journey back to City 17.
The Vox Ultimatum (Appears in this Episode)
Characters
Zyndaja
Afrak
Vox
Harley Stock
Moff Fero
Imalyn
Bothan Banter – GM’s Corner Episode 5
This week’s episode of GM’s Corner, Kurtis talks about Episode 8 and how the individual stories are starting to pay off. He updates the listener on the faction system, what’s been happening behind the scenes since Episode 4 and talks about the idea of the PC’s becoming a faction of their own.
In the GM’s Advice corner, Kurtis shares his thoughts on splitting the party and focusing on single characters over the course of a campaign.
A Nar Shaddaa Gamble Episode 8 – Wounds, Old and New
Episode 8 – Wounds, Old and New
With a team of angry enemies on their doorstep, Talia, D-0C and Muzzo, with the assistance of the kindly Baton, must repel an attack that threatens to destroy them all. And across City 17, Ocadessa must face the reality that her brother is gone and make hard decisions about her future.
Characters
Baton
Echo
Modo
Quarzug
Ko’Darrak
Harley Stock
Jekka
Cob Tarklight
Bothan Banter – GM’s Corner Episode 4
In the fourth episode of the GM’s Corner, Kurtis Wiebe talks about the events that transpired in Episode 6, in particular the dark turn of Ocadessa, as well as how he planned out the flashback in Episode 7 with two guest characters. To wrap things up, he talks about the balance of success and failure in an ongoing campaign.
A Nar Shaddaa Gamble Episode 7: Origins (Guest Starring Fiona Staples and Ben Rankel)
We arrive now two years before the Hutt war in City 17, when the crew of the SS Abrams consisted of the bickering pair of Quelben and Ocadessa. Shortly after Muzzo, only twelve years old, sought to escape his actions in the city of Hsska and neither Doc nor Talia were anywhere in future’s sight.
This is the official account of how the crew came to City 17 by the most unexpected means possible and it is the beginning of an adventure forged by the plight of two tomb raiders escaping a fanatical cult.
Join us as we delve into the past and uncover the story of an orphan Trandoshan finding refuge amongst outsiders and the beginning of endless bad luck for one ornery Duros.
Locations
Hsska Spaceport
Characters
Cici
Kask
Vox
Harley Stock
Jan Stock
A Nar Shaddaa Gamble Episode 6: Consequences
Previously on a Nar Shaddaa Gamble
While in the service of Challu the Hutt, every member of the crew found themselves on diverging paths.
Ocadessa discovered the meaning behind the connection she had felt to the mysterious Ko’Darrak, a Twi’lek of noble birth who once trained at the Jedi Temple on Coruscant before something he called the Purge. She uncovered that as a young boy he had been forced into hiding with his master, who was eventually killed, and Ko’Darrak was forced to fend for himself, utterly alone.
It was also revealed that Ko’Darrak had certain intentions visiting Ocadessa, and that he had plans for her future with an offer to train her in the ways of his ancient tradition. That she, alongside Ko’Darrak might be the very last conduit of the living Force.
A hyperspace jump away, Quelben was betrayed by the very pirates he was delivering cargo to on behalf of Challu. With the help of Imalyn, a hired gun in the employ of the mighty Hutt, they fended off the attack and made plans to turn the tables and strike back on the station where the remaining pirates were holed up. But not before an impromptu sexual encounter that has left Quelben asking many questions.
And as the awkward Duros enjoyed space sex, matters had become much more complicated deep in the bowels of Challu’s estate where Doc was hired to extract information from a perch boy in the employ of Taulba the Hutt. Overwhelmed by moral conflict, Doc eventually chose the payout but managed to spare the young man’s life. At a cost, however, and in a dark turn of events, Doc revealed that the boy’s life was in exchange for his allegiance.
Meanwhile, Muzzo, Talia and their new counterpart Grodo, had tracked down the location of the now cowering Modo the Hutt and his motley crew to Cantina 50. With little planning, they jumped to action, springing an ambush on their new nemesis and his right hand, Echo. In a flurry of blaster fire, Muzzo and Talia were quickly repelled and the traitorous Grodo swore allegiance to Modo in an attempt to spare his pitiful life.
With an escape barely made, they piled into their city speeder only to see a rather sinister droid waiting their return. And before any action could be taken, the heavily modified security droid clicked a button that engulfed the vehicle in deadly fire.
Characters
Zopheric
Ko’darrak
Suggoth
Baton
Guttersby
Muck
Cob Tarklight
Jekka
Bothan Banter – GM’s Corner Episode 3
A luxurious GM’s Corner where Kurtis Wiebe talks about both Episode 4 and 5 of the Nar Shaddaa Gamble as well as some pertinent advice in running games where the player’s word is law.
See some behind the scenes manoeuvring involving the faction system and uncover how it played directly into a handful of scenes over the past few episodes. Kurtis finally digs into some real major players, including Challu the Hutt, Ko’Darrak the fallen Jedi and abolished faction of Modo the Hutt!
A Nar Shaddaa Gamble Episode 5: Devil’s Due
Previously on a Nar Shaddaa Gamble
Despite a secured release by the machinations of Challu the Hutt, the exit from Docking Bay 47 Holding Facility Alpha was anything but smooth. Jailed in the illustrious company of Echo and two of her counterparts, the crew couldn’t have expected a full on assault by Modo the Hutt himself to retrieve his right hand woman. In a brutal firefight in the facility lobby, both Modo and Echo were grievously injured before making good on their escape.
Meanwhile, Ocadessa felt a strange spiritual pull that led her to the severely wounded Ko’Darrak. After a brief conversation, she agreed to help the dying Twi’lek and bring him to his employer, Challu the Hutt.
It wasn’t long before the entire crew found themselves in front of Challu, a hutt of significant power who offered an apology for the botched job against the Empire. What was meant to be an act of vengeance against a former ally had become a nefarious trap with the Crew being the quarry.
Challu also offered the team a home, a place to work with good pay and significantly less risk. He only had one request: Deliver Ember Lokin.
But not everyone is so open to dealing with a smiling devil.
The question is: who will stand alone?
CHARACTERS
Grodo
Imalyn
Guttersby
Bomber Droid
Ko’Darrak
A Nar Shaddaa Gamble Episode 4: Criminal Justice
Previously on A Nar Shaddaa Gamble:
With a small cadre of Rebel Alliance operatives in tow, including Froadick the Wookie and Evie, the Crew made a hasty retreat to their ship, the SS Abrams, with hopes of assisting the turncoat ISB agent, Ember Lokin, off planet. But a snag at Dock 47 Customs involving Talia led to the revelation that while someone had flagged her name, it wasn’t City 17 or the Empire. Someone was looking for her, with no information as to who. Or why.
With some deft slicing at the hands of the rebel saboteur Evie, the entire crew made it past the customs officer by tricking him with a typo on his screen.
But all was not well in the foyer of Ramps 11-20. A series of explosions rocked Ramp 11 while the Crew made for their ship. An intense firefight broke out between a pack of ruffians led by a crazed woman in body armour and a wounded and desperate Twi’lek by the name of Ko’Darrak.
While the Crew knew only that he was a higher up criminal leader, it was Ocadessa that felt something… deeper. A spiritual tremor unlike anything else she’d ever felt before.
There was no time for reflection and soon the ship soared from orbit and into hyperspace.
It was here that the Crew met with Admiral Jan Stock, the direct superior to Captain Ziggy, on board the Corellian Corvette Reliance. With Ember delivered, Admiral Stock asked for her team to be delivered back to City 17 so they might continue their work. The Crew agreed to the request, with a promise to stay in touch with Froadick and Evie and work alongside them if there was ever need.
Upon return to City 17, the maniac soldier they saw earlier ambushed the Crew with a handful of armed men. In a brutal firefight, the woman’s team was cut down and she captured. But not before a detachment of City 17 militia surrounded the ship and demanded their immediate surrender.
Outgunned and outnumbered, there was only one option.
Characters
Tryce Pronji
Echo
Modo the Hutt
Challu the Hutt
Ko’Darrak
Bothan Banter – GM’s Corner Episode 2
The second episode of GM’s Corner, Kurtis discusses dropping in guest stars Laura Bailey and Travis Willingham for a single episode and gives a little bit of GM advice that he has learned to appreciate in recent years.
A Nar Shaddaa Gamble Episode 3 (Special Edition) – Rebel Hearts Guest Starring Travis Willingham and Laura Bailey
A re-release of our third episode with a brand new introduction that includes a series synopsis, a character outline and additional music to add mood and tone. This Episode featured guest appearances by Laura Bailey and Travis Willingham of Geek and Sundry’s Critical Role! Check out their show every Thursday night on Twitch!
http://geekandsundry.com/shows/critical-role/
Enjoy!
Episode 3 – Rebel Hearts
Sought out by a woman named Ziggy, the Crew agrees to assist her and two associates in shuttling their captive, Ember Lokin, off world. But the Empire isn’t the only one seeking out the Crew and time has become their greatest enemy.
Characters
Froadick
Evie
Ko’Darrak
Jekka
Crazy Lady Warrior
Admiral Jan Stock
Locations
Ramp 14 at Dock 47
Bothan Banter – GM’s Corner Episode 1
In this inaugural episode, campaign GM Kurtis Wiebe talks about his first experience with gaming and how those early years have informed the games he enjoys now.
Sit down and get a behind the curtain peek at how Kurtis manages the various factions at play in City 17 and learn how the Faction System works in facilitating a living world for the players to engage with.
A Nar Shaddaa Gamble Episode 2 (Special Edition) – Imperial Entanglements
A re-release of our second episode with a brand new introduction that includes a series synopsis, a character outline and additional music to add mood and tone. Enjoy!
Episode 2: Imperial Entanglements
A straightforward job turns into a devastating ambush and with no allies in sight, one member of the Crew is forced to make a life changing decision.
Environments
Peck’s Droid Repair Shop
Sticky Wicket
CHARACTERS
Peck
Jekka
Zopheric
A Nar Shaddaa Gamble Episode 1 (Special Edition) – The Package
A re-release of our very first episode with a brand new introduction that includes a series synopsis, a character outline and additional music to add mood and tone. Enjoy!
Star Wars – A Nar Shadda Gamble Episode 1
Nar Shaddaa. The Vertical City. Home to the galaxy’s most notorious criminals and gangsters. A land of opportunity or ruin.
Deep in the heart of the towering cityscape lies City 17, a broken district ravaged by a war in the underworld. A battle waged by four powerful Hutts, all determined to claim the sector as their own.
And as the city falls to pieces, many despairing citizens wonder where hope has gone. The Empire has turned its back, and whispers of the Rebel Alliance are heralded by delusional dreamers.
But hope can come from even the most unexpected of places. And for the five unlikely heroes gathered for one desperate mission…
It is the beginning of legend.
LOCATIONS
City 17 Skyline
Pobbin’s Eatery
The Midnight Spice
CHARACTERS
Cob Tarklight
Muck
Jekka
Ember
Ziggy
Deejah Straddler